Category Archives: Texturing

UE4 Realtime VR Game

This is a personal project I’ve recently started to build using Steam/HTC Vive with room-scale and a teleporting mechanic. I’ve also using┬áSubstance Designer & Quixel Suite to improve texturing workflow and utilising UE4’s fantastic material layering to enable smart materials. Please keep in mind this is all extremely early work in progress. I have the teleport mechanic working as well as the start of the flooring, some bedding and stand-in geo for light placement / furniture.

Procedural Wood Floor

Material Layering (Smart Mats)

Procedural Old Wood Material (Work In Prog)

Layered Material Instance with blends using Vertex Colours. First pass of wall lamp
Layered Material Instance with blends using Vertex Colours. First pass of wall lamp