This is a personal project I’ve recently started to build using Steam/HTC Vive with room-scale and a teleporting mechanic. I’ve also using Substance Designer & Quixel Suite to improve texturing workflow and utilising UE4’s fantastic material layering to enable smart materials. Please keep in mind this is all extremely early work in progress. I have the teleport mechanic working as well as the start of the flooring, some bedding and stand-in geo for light placement / furniture.
This is an asset I made several years ago for a PS Vita title. Left click-drag on it to tumble the model: